![]() To ensure a full heroic experience, SBURB allows the player to experience and use their growth without looking at numerical proof thereof. The game places as few abstractions as possible between the player and the world, when possible (and those that exist decrease as the player grows more on this later). The difference, of course, between growth in SBURB and in traditional games is that in SBURB, the stat is invisible. SBURB does this as well, as demonstrated by John’s progression from needing the supernatural aid of his server player to lift a sledgehammer to making a good attempt to break Jack Noir’s face open with the Warhammer of Zillyhoo. In many games, such as the Fire Emblem series, characters become more skilled in the use of a weapon by using it. The characters of Homestuck have similar relationships with their weapons: John, who never fought prior to the game, chooses a weapon at random Rose chooses a seemingly harmless “weapon” with which she is already familiar, Jade uses rifles she was taught to use by her game-hunting grandfather, Dave was trained (read: abused) from birth to use swords, and so on. A choice of weapon is never meaningless Batman’s trauma from the violent shooting of his parents results in him using any gadget under the sun, but never a gun. The relationships between characters and their weapons have always been intimate, from Arthur’s Excalibur to Batman’s utility belt. That’s why today, we’re going to talk about kind abstrata. Characters and their traits are templatized specifically so that readers can imagine themselves in the world of SBURB, and there’s no trait closer to a hero than the weapon they instinctively reach for. That said, the richness of that setting is what draws so many fans into Homestuck. The enemies would all be water type.With the chaotic maelstrom we fondly refer to as a plot raging ever onward, it’s often easy to forget that SBURB is supposed to be a video game increasingly, the story has become more about its characters than setting. A weird penguin-like furry that has the hair, hat and mannerisms of Annie. If I had to prototype under pressure (which is probable), I would throw in my Oshawott plush first, then my Annie FNF plush second. My denizen would also be Cetus because Light. I always love multi-use weapons and a spear that can also cleave with an axe head is the definition of useful.Ĭonsorts would be turtles who have taken up residence in the few clearings of land not riddled with earth scars. My strife specibus would be Polearm-kind. The way to clear the fog would be through light puzzles all throughout the caves at the bottom of the ravines. Being a Page of Light, I would have to not only be on my guard for enemies, but also maybe manifest my power physically into a light orb or maybe be able to light torches and fight back the fog. And with a high chance of accidentally dropping into a ravine, this land is very dangerous. Between the forest and fog coverage, visibility will be very low. With a fog that varies from light and ambient, to thick and debilitating. Think of a minecraft deep forest biome with at least 2-3 ravines with interconnecting caves, and copy-paste that throughout the whole world. I would go Land Of Ravines And Fog (LORAF). Homestuck Fan Resources (cosplay, rp and fanart) The Unofficial Homestuck Collection, the best way to read Homestuck and associated works after the death of Flash The Unofficial Homestuck Collection, an offline download that's the best way to read Homestuck in a post-Flash world. Particularly low quality content should go in /r/althomestuck. See our community guidelines for details. Please keep spoilers out of the title when you post. New to all this? => New Reader's Guide to Homestuck The largest, most active community for Homestuck and the works of Andrew Hussie. Views: normal | no humor | discussion only | no spoilers
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